Merge pull request 'feat: added user registration' (#6) from develop into production
Reviewed-on: #6production
commit
5515a19a8b
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@ -5,6 +5,14 @@ extends Control
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@export var PasswordInput : LineEdit
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@export var PasswordInput : LineEdit
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@export var LoginBtn : Button
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@export var LoginBtn : Button
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@export var RegistrationInput : LineEdit
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@export var RegistrationPasswordInput : LineEdit
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@export var RegistrationPasswordInput_2 : LineEdit
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@export var RegistrationBtn : Button
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@export var LoginContainer : VBoxContainer
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@export var RegistrationContainer : VBoxContainer
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#--------------------------------------------------------------------------------------------------#
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#--------------------------------------------------------------------------------------------------#
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# Initialization
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# Initialization
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func _ready():
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func _ready():
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@ -30,7 +38,7 @@ func _on_login_btn_button_down():
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if response != Error.OK:
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if response != Error.OK:
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InfoText.text = "Error connect to %s on port %s. ERROR: %s" % [GATEWAY.settings.Ip, GATEWAY.settings.Port, error_string(response)]
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InfoText.text = "Error connect to %s on port %s. ERROR: %s" % [GATEWAY.settings.Ip, GATEWAY.settings.Port, error_string(response)]
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else:
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else:
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response = GATEWAY.rpc_id(1, 'authorization', LoginInput.text, PasswordInput.text.md5_text())
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GATEWAY.rpc_id(1, 'authorization', LoginInput.text, PasswordInput.text.md5_text())
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func _on_connected_ok():
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func _on_connected_ok():
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@ -61,3 +69,27 @@ func _on_authorization_fail():
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func _on_authorization_ok():
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func _on_authorization_ok():
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pass
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pass
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func _on_registration_button_button_down():
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LoginContainer.visible = false
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RegistrationContainer.visible = true
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func _on_back_btn_button_down():
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LoginContainer.visible = true
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RegistrationContainer.visible = false
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func _on_registration_btn_button_up():
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RegistrationBtn.disabled = true
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RegistrationInput.editable = false
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RegistrationPasswordInput.editable = false
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RegistrationPasswordInput_2.editable = false
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InfoText.text = "Try connected to %s on port %s...wait please..." % [GATEWAY.settings.Ip, GATEWAY.settings.Port]
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var response = await GATEWAY.connect_to_server()
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if response != Error.OK:
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InfoText.text = "Error connect to %s on port %s. ERROR: %s" % [GATEWAY.settings.Ip, GATEWAY.settings.Port, error_string(response)]
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else:
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if RegistrationPasswordInput.text.md5_text() == RegistrationPasswordInput_2.text.md5_text():
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GATEWAY.rpc_id(1, 'registration', LoginInput.text, RegistrationPasswordInput.text.md5_text())
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@ -17,7 +17,7 @@ font_color = Color(0.870032, 0.618438, 0.0727505, 1)
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outline_size = 1
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outline_size = 1
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outline_color = Color(0, 0, 0, 1)
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outline_color = Color(0, 0, 0, 1)
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[node name="LoginSreen" type="Control" node_paths=PackedStringArray("InfoText", "LoginInput", "PasswordInput", "LoginBtn")]
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[node name="LoginSreen" type="Control" node_paths=PackedStringArray("InfoText", "LoginInput", "PasswordInput", "LoginBtn", "RegistrationInput", "RegistrationPasswordInput", "RegistrationPasswordInput_2", "RegistrationBtn", "LoginContainer", "RegistrationContainer")]
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layout_mode = 3
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layout_mode = 3
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anchors_preset = 15
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anchors_preset = 15
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anchor_right = 1.0
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anchor_right = 1.0
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@ -31,6 +31,12 @@ InfoText = NodePath("MainBox/InfoBob/InfoText")
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LoginInput = NodePath("MainBox/LoginBox/LoginPanelBox/LoginInput")
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LoginInput = NodePath("MainBox/LoginBox/LoginPanelBox/LoginInput")
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PasswordInput = NodePath("MainBox/LoginBox/LoginPanelBox/PasswordInput")
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PasswordInput = NodePath("MainBox/LoginBox/LoginPanelBox/PasswordInput")
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LoginBtn = NodePath("MainBox/LoginBox/LoginPanelBox/LoginButtonsBox/LoginBtn")
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LoginBtn = NodePath("MainBox/LoginBox/LoginPanelBox/LoginButtonsBox/LoginBtn")
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RegistrationInput = NodePath("MainBox/LoginBox/RegistrationPanelBox/LoginInput")
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RegistrationPasswordInput = NodePath("MainBox/LoginBox/RegistrationPanelBox/PasswordInput")
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RegistrationPasswordInput_2 = NodePath("MainBox/LoginBox/RegistrationPanelBox/PasswordInput_2")
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RegistrationBtn = NodePath("MainBox/LoginBox/RegistrationPanelBox/RegistrationButtonsBox/RegistrationBtn")
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LoginContainer = NodePath("MainBox/LoginBox/LoginPanelBox")
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RegistrationContainer = NodePath("MainBox/LoginBox/RegistrationPanelBox")
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[node name="Background" type="ColorRect" parent="."]
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[node name="Background" type="ColorRect" parent="."]
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layout_mode = 1
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layout_mode = 1
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@ -126,6 +132,59 @@ layout_mode = 2
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size_flags_horizontal = 10
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size_flags_horizontal = 10
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text = "Exit"
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text = "Exit"
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[node name="RegistrationButton" type="Button" parent="MainBox/LoginBox/LoginPanelBox"]
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layout_mode = 2
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text = "Registration"
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flat = true
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[node name="RegistrationPanelBox" type="VBoxContainer" parent="MainBox/LoginBox"]
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visible = false
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layout_mode = 2
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size_flags_vertical = 4
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theme_override_constants/separation = 10
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[node name="RegistrationLabel" type="Label" parent="MainBox/LoginBox/RegistrationPanelBox"]
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layout_mode = 2
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size_flags_vertical = 2
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text = "Registrate on Cashflow World"
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label_settings = SubResource("LabelSettings_iy7sm")
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horizontal_alignment = 1
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[node name="LoginInput" type="LineEdit" parent="MainBox/LoginBox/RegistrationPanelBox"]
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layout_mode = 2
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size_flags_vertical = 2
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placeholder_text = "login"
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alignment = 1
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[node name="PasswordInput" type="LineEdit" parent="MainBox/LoginBox/RegistrationPanelBox"]
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layout_mode = 2
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size_flags_vertical = 2
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placeholder_text = "password"
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alignment = 1
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secret = true
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[node name="PasswordInput_2" type="LineEdit" parent="MainBox/LoginBox/RegistrationPanelBox"]
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layout_mode = 2
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size_flags_vertical = 2
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placeholder_text = "password repeat"
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alignment = 1
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secret = true
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[node name="RegistrationButtonsBox" type="HBoxContainer" parent="MainBox/LoginBox/RegistrationPanelBox"]
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layout_mode = 2
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size_flags_vertical = 10
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theme_override_constants/separation = 10
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[node name="RegistrationBtn" type="Button" parent="MainBox/LoginBox/RegistrationPanelBox/RegistrationButtonsBox"]
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layout_mode = 2
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size_flags_horizontal = 2
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text = "Registrate"
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[node name="BackBtn" type="Button" parent="MainBox/LoginBox/RegistrationPanelBox/RegistrationButtonsBox"]
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layout_mode = 2
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size_flags_horizontal = 10
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text = "Back"
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[node name="InfoBob" type="MarginContainer" parent="MainBox"]
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[node name="InfoBob" type="MarginContainer" parent="MainBox"]
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layout_mode = 2
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layout_mode = 2
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theme_override_constants/margin_left = 5
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theme_override_constants/margin_left = 5
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@ -139,3 +198,6 @@ horizontal_alignment = 1
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[connection signal="button_down" from="MainBox/LoginBox/LoginPanelBox/LoginButtonsBox/LoginBtn" to="." method="_on_login_btn_button_down"]
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[connection signal="button_down" from="MainBox/LoginBox/LoginPanelBox/LoginButtonsBox/LoginBtn" to="." method="_on_login_btn_button_down"]
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[connection signal="pressed" from="MainBox/LoginBox/LoginPanelBox/LoginButtonsBox/ExitBtn" to="." method="_on_exit_btn_pressed"]
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[connection signal="pressed" from="MainBox/LoginBox/LoginPanelBox/LoginButtonsBox/ExitBtn" to="." method="_on_exit_btn_pressed"]
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[connection signal="button_down" from="MainBox/LoginBox/LoginPanelBox/RegistrationButton" to="." method="_on_registration_button_button_down"]
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[connection signal="button_up" from="MainBox/LoginBox/RegistrationPanelBox/RegistrationButtonsBox/RegistrationBtn" to="." method="_on_registration_btn_button_up"]
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[connection signal="button_down" from="MainBox/LoginBox/RegistrationPanelBox/RegistrationButtonsBox/BackBtn" to="." method="_on_back_btn_button_down"]
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@ -15,6 +15,9 @@ var clientId : int
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signal unauthorizated
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signal unauthorizated
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signal authorizated
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signal authorizated
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signal unregistrated
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signal registrated
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#--------------------------------------------------------------------------------------------------#
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#--------------------------------------------------------------------------------------------------#
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# Initialization
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# Initialization
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@ -40,6 +43,7 @@ func _ready():
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multiplayer.connected_to_server.connect(_on_connected_ok)
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multiplayer.connected_to_server.connect(_on_connected_ok)
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multiplayer.connection_failed.connect(_on_connected_fail)
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multiplayer.connection_failed.connect(_on_connected_fail)
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self.unauthorizated.connect(_on_authorization_fail)
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self.unauthorizated.connect(_on_authorization_fail)
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self.unregistrated.connect(_on_registration_fail)
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#--------------------------------------------------------------------------------------------------#
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#--------------------------------------------------------------------------------------------------#
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# Methods
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# Methods
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@ -109,7 +113,26 @@ func _on_authorization_fail():
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multiplayer.emit_signal("server_disconnected")
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multiplayer.emit_signal("server_disconnected")
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func _on_registration_fail(_reason : String):
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if debug:
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print('Authorization failed: ' + _reason)
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multiplayer.multiplayer_peer = null
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multiplayer.emit_signal("server_disconnected")
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#--------------------------------------------------------------------------------------------------#
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#--------------------------------------------------------------------------------------------------#
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# RPC Server
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# RPC Server
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@rpc("any_peer", "reliable", "call_local", 1)
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@rpc("any_peer", "reliable", "call_local", 1)
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func authorization(): pass
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func authorization(): pass
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@rpc("any_peer", "reliable", "call_local", 1)
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func registration(): pass
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#--------------------------------------------------------------------------------------------------#
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# RPC Client
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@rpc("any_peer", "reliable", "call_local", 1)
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func is_registrated(_isRegistrated, _reason):
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if !_isRegistrated:
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self.registrated.emit(_reason)
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else:
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self.unregistrated.emit()
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