Merge pull request 'Initialization of the godot project' (#1) from develop into production

Reviewed-on: #1
pull/10/head
Евгений Сугоняко 2024-05-03 10:22:50 +00:00
commit 6ff00cc00f
8 changed files with 146 additions and 0 deletions

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[gd_scene format=3 uid="uid://crkephruijbve"]
[node name="MainControl" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2

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class_name SERVER extends Node
"""
Master server controller
"""
func _init():
set_editor_description("Master server controller")
set_process_mode(PROCESS_MODE_ALWAYS)
set_process_priority(0)
set_physics_process(0)

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[remap]
importer="font_data_dynamic"
type="FontFile"
uid="uid://w6pm61chei7a"
path="res://.godot/imported/Roboto-Regular.ttf-97e7c56f8ae7ed1ab57cf1e8b009a12b.fontdata"
[deps]
source_file="res://data/styles/fonts/Roboto-Regular.ttf"
dest_files=["res://.godot/imported/Roboto-Regular.ttf-97e7c56f8ae7ed1ab57cf1e8b009a12b.fontdata"]
[params]
Rendering=null
antialiasing=1
generate_mipmaps=false
multichannel_signed_distance_field=false
msdf_pixel_range=8
msdf_size=48
allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=1
oversampling=0.0
Fallbacks=null
fallbacks=[]
Compress=null
compress=true
preload=[]
language_support={}
script_support={}
opentype_features={}

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game-server.ico Normal file

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game-server.png Normal file

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game-server.png.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cddujy1rlq21r"
path="res://.godot/imported/game-server.png-fbbf24699f5af9d9c0b854515a727c4d.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://game-server.png"
dest_files=["res://.godot/imported/game-server.png-fbbf24699f5af9d9c0b854515a727c4d.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

60
project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Cashflow Game Server"
config/name_localized={
"en_US": "Cashflow Game Server"
}
config/version="0.0.0.001"
run/main_scene="res://data/scenes/main_manu.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="data"
config/features=PackedStringArray("4.2", "GL Compatibility")
boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/image="res://game-server.png"
config/icon="res://game-server.png"
config/windows_native_icon="res://game-server.ico"
boot_splash/minimum_display_time=5
[autoload]
Server="*res://data/scripts/objects/Server/SERVER.gd"
[display]
window/size/viewport_width=800
window/size/viewport_height=600
window/stretch/mode="viewport"
window/stretch/aspect="expand"
window/dpi/allow_hidpi=false
window/vsync/vsync_mode=0
window/ios/allow_high_refresh_rate=false
window/ios/hide_home_indicator=false
window/ios/hide_status_bar=false
window/ios/suppress_ui_gesture=false
[gui]
theme/custom_font="res://data/styles/fonts/Roboto-Regular.ttf"
theme/default_font_hinting=2
[internationalization]
locale/test="en"
locale/language_filter=["en"]
locale/country_filter=["US"]
locale/locale_filter_mode=1
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"