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README.md
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README.md
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@ -1,2 +1,22 @@
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# GameServer
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## Server start arguments
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Set server port (by default 3300):
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```bash
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CashFlow_Server -port=3300
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```
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Set max clients (by default 2048)
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```bash
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CashFlow_Server -max_clients=2048
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```
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Write server logs to file server.log
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```bash
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CashFlow_Server -log
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```
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All arguments
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```bash
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CashFlow_Server -port=3300 -max_clients=2048 -log
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```
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@ -1,9 +0,0 @@
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[gd_scene format=3 uid="uid://crkephruijbve"]
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[node name="MainControl" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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@ -0,0 +1,6 @@
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[gd_scene format=3 uid="uid://crkephruijbve"]
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[node name="MainServerNode" type="Node"]
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process_mode = 3
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process_priority = 1
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process_physics_priority = 1
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@ -0,0 +1,37 @@
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class_name File_Manager extends Object
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"""
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File manager
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"""
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var base_dir = OS.get_executable_path().get_base_dir()
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var LOG_FILE = base_dir.path_join("server.log")
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#--------------------------------------------------------------------------------------------------#
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# Methods
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func set_base_dir(dir) -> void:
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base_dir = dir
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LOG_FILE = base_dir.path_join("server.log")
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func add_to_log(_text : String) -> void:
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if Server.settings.MakeLogs:
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__create_file_is_not_exist(LOG_FILE)
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var file = FileAccess.open(LOG_FILE, FileAccess.READ_WRITE)
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file.store_line(
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file.get_as_text() +
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'[ %s %s ] %s' % [
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Time.get_date_string_from_system(),
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Time.get_time_string_from_system(),
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_text
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]
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)
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file.close()
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#--------------------------------------------------------------------------------------------------#
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# Functions
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func __create_file_is_not_exist(_file) -> void:
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if !FileAccess.file_exists(_file):
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var file := FileAccess.open(_file, FileAccess.WRITE)
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file.close()
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@ -3,8 +3,84 @@ class_name SERVER extends Node
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Master server controller
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"""
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# Debug
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var debug : bool = true
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# Cmd arguments
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var arguments = {}
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# Helpers
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var FileManager := File_Manager.new()
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var ServerPeer := ENetMultiplayerPeer.new()
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# Properties
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var settings : Dictionary = {
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Port = 3300,
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Max_clients = 2048,
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MakeLogs = false
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}
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var response : Dictionary = {
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status = STATUS.OK,
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message = '',
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data = []
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}
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# Constants
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const STATUS : Dictionary = {
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OK = 200,
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ERROR = 500,
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WARNING = 300
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}
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#--------------------------------------------------------------------------------------------------#
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# Initialization
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func _init():
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set_editor_description("Master server controller")
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# Set priorities
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set_process_mode(PROCESS_MODE_ALWAYS)
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set_process_priority(0)
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set_physics_process(0)
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# IF in debug mode
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if debug:
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print("Debug mode ON")
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FileManager.set_base_dir("res://")
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func _ready():
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# Get cmd arguments
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for argument in OS.get_cmdline_args():
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if argument.find("=") > -1:
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var key_value = argument.split("=")
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arguments[key_value[0].lstrip("--")] = key_value[1]
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else:
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arguments[argument.lstrip("--")] = ""
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# Start server
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self.start_server()
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# Exit
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func _exit_tree():
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multiplayer.multiplayer_peer = null
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ServerPeer.close()
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FileManager.add_to_log("EXIT | Status: 200 | Message: Server stoped\n")
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#--------------------------------------------------------------------------------------------------#
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# Methods
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func start_server() -> void:
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if 'port' in arguments:
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settings.Port = int(arguments['port'])
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if 'max_clients' in arguments:
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settings.Max_clients = int(arguments['max_clients'])
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if 'log' in arguments:
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settings.MakeLogs = true
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var peer_status = ServerPeer.create_server(settings.Port, settings.Max_clients)
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if peer_status == Error.OK:
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response.status = STATUS.OK
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response.message = "Server is started on port: %s for max %s clients" % [settings.Port, settings.Max_clients]
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multiplayer.multiplayer_peer = ServerPeer
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else:
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ServerPeer.close()
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response.status = STATUS.ERROR
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response.message = error_string(peer_status)
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FileManager.add_to_log(error_string(peer_status) + " | Status: %s | Message: %s" % [response.status, response.message])
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BIN
game-server.ico
BIN
game-server.ico
Binary file not shown.
Before Width: | Height: | Size: 37 KiB |
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"en_US": "Cashflow Game Server"
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}
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config/version="0.0.0.001"
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run/main_scene="res://data/scenes/main_manu.tscn"
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config/use_custom_user_dir=true
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config/custom_user_dir_name="data"
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run/main_scene="res://data/scenes/server.tscn"
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config/features=PackedStringArray("4.2", "GL Compatibility")
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boot_splash/bg_color=Color(0, 0, 0, 1)
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boot_splash/image="res://game-server.png"
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config/icon="res://game-server.png"
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config/windows_native_icon="res://game-server.ico"
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boot_splash/minimum_display_time=5
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[autoload]
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Server="*res://data/scripts/objects/Server/SERVER.gd"
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[debug]
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file_logging/enable_file_logging=true
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file_logging/log_path="user://logs/server.log"
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[display]
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window/size/viewport_width=800
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window/ios/hide_status_bar=false
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window/ios/suppress_ui_gesture=false
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[editor]
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run/main_run_args="-log"
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[gui]
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theme/custom_font="res://data/styles/fonts/Roboto-Regular.ttf"
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