GameServer/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Cashflow Game Server"
config/name_localized={
"en_US": "Cashflow Game Server"
}
config/version="0.0.0.001"
run/main_scene="res://data/scenes/main_manu.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="data"
config/features=PackedStringArray("4.2", "GL Compatibility")
boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/image="res://game-server.png"
config/icon="res://game-server.png"
config/windows_native_icon="res://game-server.ico"
boot_splash/minimum_display_time=5
[autoload]
Server="*res://data/scripts/objects/Server/SERVER.gd"
[display]
window/size/viewport_width=800
window/size/viewport_height=600
window/stretch/mode="viewport"
window/stretch/aspect="expand"
window/dpi/allow_hidpi=false
window/vsync/vsync_mode=0
window/ios/allow_high_refresh_rate=false
window/ios/hide_home_indicator=false
window/ios/hide_status_bar=false
window/ios/suppress_ui_gesture=false
[gui]
theme/custom_font="res://data/styles/fonts/Roboto-Regular.ttf"
theme/default_font_hinting=2
[internationalization]
locale/test="en"
locale/language_filter=["en"]
locale/country_filter=["US"]
locale/locale_filter_mode=1
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"